BOOK · [3686]
A Theory of Fun for Game Design
Technology
On Patrick Collison's bookshelf at patrickcollison.com/bookshelf, A Theory of Fun for Game Design by Raph Koster appears in his catalog of physical books across science, history, engineering, and the humanities.
Endorsed By
2 People-
“Written by one of gaming's OGs, this is a super easy to read book about the fundamentals of what makes games fun.”
Chen recommended it in a Twitter/X thread on gaming books.
Found on
2 SOURCEs- Patrick Collison's Bookshelf reading list
- twitter.com tweet
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