BOOK · [2193]
Game Engine Black Book: Wolfenstein 3D
Technology
A loving teardown of the engine that made Wolfenstein 3D run on 386s in 1992 - the hardware constraints, the tricks, the math. Carmack wrote the foreword and points readers here when they want to understand the era.
Endorsed By
2 People-
John Carmack
Discussed during Lex Fridman Podcast #309 as the definitive technical history of the engine; Carmack wrote the foreword to the volume.
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Tobi Lütke
“Grab the doom book by @fabynou to help guide you through”